Outcast

Outcast System

 * The Outcast System is designed to remove bad actors who are trying to destroy their own faction.
 * Faction elders may initiate a two-minute interface popup vote to label a faction member as an outcast. If a successful vote is achieved (60% of online faction members and a scaling minimum vote count by reputation level), the faction member becomes an outcast and loses their faction representation (tattoo color) and most faction base permissions. Outcasts may still deposit research, spirits, and building upgrade materials. Attacking outcasts or their structures does not incur a faction reputation penalty.
 * Outcasts are queue-vulnerable meaning that if their faction is at capacity (20 players) and another player queues up, the outcast will be kicked from the server. Newly branded outcasts will be immediately kicked if there's a queue.
 * Outcast status lasts for 24 hours on the first successful vote, 72 hours on the second successful vote, and is permanent on the third successful vote. An outcast player can redeem themselves and remove their outcast status by earning 10,000 faction reputation.
 * Outcasts may only join the server they are outcast from if it doesn’t have a queue.
 * Outcast status carries over between sagas but does not carry over between servers.
 * The Outcast System will continue to be improved per player feedback and is just one aspect of our ongoing efforts to give players more control over their faction communities in Rend.