Bounty system

Bounty System

 * Players start with a bounty value based on the number of PvP deaths within the same bounty period of 20 hours.
 * The bounty value decreases with PvP deaths and reaches 0 after 10 PvP deaths.
 * A player’s bounty value increases through activity. Combat increases bounty value faster than non-combat activities.
 * Killing a player with a high bounty increases the spirits and XP rewarded
 * Killing a player with no bounty results in no XP, no rep gain, and no spirit spawns
 * Repeated kills of a single player by a specific attacking player within the same bounty period causes reduced XP and reputation gains with no XP granted after 3 kills.