Early Access Patch 5.1


 * Released Oct 9, 2018

Patch 5.1 introduces gameplay improvements and bug fixes reported by the community and reflected on the Community Issues board. It also marks Rend's transition to Unreal Engine 4.20.

General

 * Updated Rend to Unreal Engine 4.20 from 4.19.
 * Adjusted faction stronghold lighting to improve performance.
 * Further improved player movement smoothing algorithm from Patch 5.
 * Favorited servers are now stored account-wide rather than client-side.

Balance

 * Assassin
 * Swapped +0.5% headshot damage for +1% accuracy per point spent.
 * Shaman
 * Swapped +1% accuracy for +0.5% mount speed per point spent.
 * Removed the increased PvP damage passively gained from all weapon skill perks.
 * Passive increases granted from weapon skill perks now only deal additional damage to creatures.
 * Increased Spirit Tool melee attack damage:
 * Tier 1: 5 damage
 * Tier 2: 7 damage
 * Tier 3: 8 damage
 * Tier 4: 10 damage
 * Decreased siege sledge damage at higher tiers:
 * Enchanted Crumblestone Sledge: from 3 to 2
 * Cragstone Battering Sledge: from 7 to 3
 * Granite Battering Sledge: from 12 to 4.5
 * Aesirok Battering Sledge: from 18 to 6
 * Decreased repeater damage by 25%.
 * Increased crossbow damage to creatures by 10%.
 * Added a delay after a structure takes damage during which it cannot be repaired.
 * Removed the Bloody Backpack and Rancid Stench debuffs from the game.

Creatures

 * Added effects to Stagswood that impacts dynamically-spawning creatures.
 * Prowltooth
 * Increased perception range.
 * Increased aware duration.
 * Banshee (Large)
 * Increased perception range.
 * Now has a ranged attack.
 * Banshee (Small)
 * Reduced perception range.
 * Now instantly aggros its targets.
 * Ursa
 * Drastically increased aware duration.
 * Now approaches its target during its aware state.
 * Duskcrawler
 * Uses its ranged attack more often.
 * Territorial Draak
 * Now has a reliable ranged attack.
 * Improved the Hammerskull and Warg movement animations.
 * Many of the Rocs found in the Highlands are now larger and possibly meaner.
 * Yxen in the Highlands have found new food sources and grown to even larger sizes.
 * Roc and Yxen cubs in the Highlands now have new movement behaviors.
 * Arachnix has a new idle animation.

Pets

 * Pets will no longer pass through enemy faction stronghold shields.

Interface

 * Adjusted formatting for weapon tooltip damage and attacks per second.
 * Improved the damage taken indicators, including a new HUD directional damage indicator.
 * Added indicators for confirming hits and critical hits while attacking.
 * Water in waterskins now displays as a whole number.
 * Adjusted the buff display interface (buff tooltips now use the standard tooltip system).

Audio

 * Added bow pullback and nocking sounds to indicate when you are able to fire.
 * Added bomb fuse and explosion sounds.
 * Added UI sounds for confirming hits and critical hits while attacking.
 * Added Spirit World ambience soundtrack.

Bug Fixes

 * Clipping of the weapon is now checked before allowing it to hit a target, such as clipping a faction stronghold shield.
 * Placeables can no longer be placed out of line of sight, such as being blocked by faction stronghold shields.
 * Taming Crystals can no longer target or affect other players.
 * Removed recipe references to pyresilk and bront heads as neither currently drop.
 * Headshots on players should no longer display dirt impact visual effects.
 * Matched hair color swatches to how they’re rendered in-game.
 * Hearthfur Boots and Hearthfur Pants now correctly require Divine Heavy Leather instead of Heavy Leather.
 * Empty spell slots will no longer display empty mouseover tooltips.
 * Control Point reward chests will now correctly display the owner’s name.
 * Fixed typo in Adventure's Lodge skill tree.
 * Fixed typo with Per Level Skills displaying the wrong bonuses.
 * Fixed typos in Keybinding menu.
 * Fixed typo in Shattering Shot (Warlord) description.
 * Fixed an issue that was causing Last Stand (Warlord) to take a very long time to trigger after it had triggered once.
 * Fixed an issue that was preventing barricades from dealing damage to players.
 * Fixed Roc and Yxen knockback, hitboxes, and range in the Highlands.

---

'Sourced straight from https://community.rendgame.com/discussion/2711/rend-early-access-patch-5-1-patch-notes '