Warehouse

Not Implemented yet.

1 Warehouse exists per faction

Players can deposit resources into the Warehouse via the Warehouse building interaction in the faction base

For ease of typing Faction Use Score = (FUS)

When players try to craft from stations in the faction base, players use reagents in their inventory first, then will pull resources from the warehouse (Faction Use Score costs will take effect) The recipe ui will need to display any FUS costs a player will incur We need to communicate to the player if they don't have sufficient Faction Use Score to craft using warehouse resources.

Players can use resources in the Warehouse to Upgrade Faction Base structures. This shouldn't change faction use score as the items are being readded to the faction base.

Use faction score to craft (from stations while in the stronghold) from the warehouse.

Depositing resources into the warehouse adds to use faction score.

Once resource in the warehouse hits its resource deposit cap players no longer get use faction score from depositing. Players can continue to deposit until they hit the resources deposit max cap and raise the count of materials stored, but pulling nor depositing when over the deposit cap affects use faction score.