Early Access Patch 4.1


 * Released Sep 10, 2018

Social

 * Players in the same clan will not incur a faction reputation penalty for attacking each other.
 * Players can now open the inventory of another player of the same faction if the target player is hostile.
 * A faction member with a negative faction reputation, who recently exceeded their faction container use score, or recently damaged another player is considered hostile.

Creatures

 * Wargs now flank players and will move more naturally in combat.
 * This is a proof of concept for how other creatures will flank in an upcoming patch.
 * Many creature attacks now have a camera shake effect.
 * Added visual impact effects to all basic creature abilities.

Balance

 * Decreased Repeater PvE damage by 20%.
 * Hearthfur Armor recipes now require Divinite crafting materials.
 * Cragrock Blaster no longer requires 10 Spirit Residue to craft.
 * Reduced player jump height.
 * Reduced movement speed per repeated jump after the first jump.
 * Damage shared with other structure pieces no longer reduces the damage taken by the targeted structure piece.

Interface

 * Added an option to hide the helmet on your character.

Ascension

 * Importing a favorite pet will now replace any previously imported favorite pet.

Reckoning

 * Server uptime must now be at least 2 hours before a Reckoning can occur.
 * This will protect faction bases if a server restart occurs just before a Reckoning is scheduled to begin.

Bug Fixes

 * Fixed tooltips for Otherworldly Flora (Botany Perk), Trapped Souls (Stonecutting Perk), and Speaker for the Dead (Mysticism Perk) to reflect that they no longer increase your Spirit Capacity.
 * Fixed an edge case line-of-sight issue sometimes causing turrets not to fire at players
 * Draught of Swiftness, Elixir of the Fish, and Elixir of Greater Armor recipes now give the correct items on critical crafting.
 * Potion of Sustenance, Potion of Greater Sustenance, and Aegisilk Pants recipes now grant the correct item when crafted.
 * Sharp Stone Spike now correctly requires experience in Wood Spikes (instead of Wood Bolts).

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'Sourced straight from https://community.rendgame.com/discussion/2596/rend-early-access-patch-4-1-patch-notes '