Enchantments

Enchantments are bonus stats to crafted gear.

Enchantments plug will add the chance to get an additional Enchantment on a piece of gear. i.e. A piece of gear that can normally have only one enchantment has the chance for two with a enchantment plug.

Critical crafting a Weapon also has the chance to provide an additional Enchantment to that piece of gear. Armor currently unconfirmed.

Armor Enchantments
Armor enchantments are broken down into two categories: Core which all armor pieces can get, and Slot specific which are limited to only certain slots.

All Tiers of armor have the same Core/Slot specific enchantments available with higher tier armor pieces have a higher possible Cap. i.e. A tier 1 piece may be limited to +26 stamina, whereas a Tier 3 piece could get up to +50 stamina.

Armor Core Enchantments
Resists: Cold/Fire/Poison/Light/Lighting/Dark/Disease/Spirit/Bleed

Heat/Cold Insulation

Ranged Damage

Armor

Max health

Critical Damage

Max Stamina

Armor Slot specific Enchantments
Chest: Find Rare Resource, Hydration, Knockback Res, Max Energy, Safefall(unconfirmed)

Pants: Find Rare Resource, Hydration, Knockback Res, Max Energy, Safefall

Shoulder: Find Rare Resource, Max Carry weight, Resource weight reduce,	Stability [n] - reduce recoil [n]%, Gear weight reduction

Gloves:	Swap speed, Melee Attack, Reload speed,	Ranged attack speed

Head: Perception, accuracy, Spell Cooldown Reduction, Critical mitigation

Feet: Run speed, sprint speed, Movement noise reduction

Tool Enchantments
Tool Enchantments are gained via crafting Empowered version of a Tool

Tool Core Enchantments
Swap Speed

Harvest Exp

Skill Exp

Melee Attack Speed

Harvest Damage

Find Rare Resource

Tool specific Enchantments
Axe: Woodcrafting Yield, Woodcraft: Noise Reduction

Hammer: Stonecutting Yield, Stonecutting: Noise Reduction

Pick: Metallugy Yield, Metallugy: Noise Reduction

Sickle:	Botany Yield, Botany: Noise Reduction