Early Access Patch 4


 * Released Sep 6, 2018

Patch 4 introduces the Bounty System and a broad range of weapon balance changes.

Balance
Bows Crossbows Repeaters Blasters
 * Removed the restriction that the current action animation must finish before the player can sprint again (note that this only applies to sprinting).
 * Redesigned Warlord Mastery: When you deal damage, your armor is increased by 100% of that amount. This temporary armor decays by 40% per second.
 * Increased zoom while in Aim Down Sight mode.
 * Significantly increased Sniper Bow Aim Down Sight zoom.
 * Significantly decreased Sniper Bow damage.
 * Slightly increased Sniper bow arrow drop ratio.
 * Increased zoom and accuracy while in Aim Down Sight mode (considerably easier to hit at range now).
 * Decreased movement penalty from .8 to .95.
 * Greatly increased PvP damage.
 * Greatly increased rate of fire from .27 to .09.
 * Decreased effective range from 40 to 30 meters.
 * Greatly increased clip sizes.
 * Added new firing sound.
 * Greatly increased PvP damage.
 * Slightly decreased effective range.
 * Greatly increased firing speed.
 * Greatly increased reload speed.
 * Decreased movement penalty from .8 to .95.

PvP
Bounty System
 * Players start with a bounty value based on the number of PvP deaths within the same bounty period of 20 hours. The bounty value decreases with PvP deaths and reaches 0 after 10 PvP deaths.
 * A player’s bounty value increases through activity. Combat increases bounty value faster than non-combat activities.
 * Killing a player with a high bounty increases the spirits and XP rewarded
 * Killing a player with no bounty results in no XP, no rep gain, and no spirit spawns
 * Repeated kills of a single player by a specific attacking player within the same bounty period causes reduced XP and reputation gains with no XP granted after 3 kills.
 * Added XP gain for PvP kills.
 * Added reputation gain for PvP combat.

Creatures

 * Adjusted AI to reduce chance to flee.
 * Reduced damage aura from Divinity Stone to the Lost.
 * Made Reckoning AI more interested in things closer to its height.
 * Changed Lost to randomly pick targets and limited its sight cone to make it see walls more often.
 * Reduced distance and cooldown of the Lost's Scream ability.

World

 * Moved the portals closer to the faction bases.

Pets

 * Added properly-tiered resources to mount resurrection costs.
 * Higher-tier pets are now considerably more difficult to resurrect, making high-rating low-tier pets considerably more useful.

Faction

 * Added Faction Memo and Message of the Day, editable by faction elders in the Social menu.
 * Removed reputation gain from leveling up.
 * Spirit Stables will now spawn the Taming Tools workshop inside the stables instead of next to it, freeing up some precious space for more elaborate base designs.
 * A player's reputation is set back to 0 when outcast.

Base Building

 * You can no longer overlay wall foundations on normal foundations.
 * Research required for structure upgrades is now based on the player doing the upgrade rather than the faction of the structure being upgraded.

Reckoning

 * Reckoning level will now be based on faction strength rather than solely on current saga duration.

Interface

 * Added display of Ascension Points earned during the current saga.
 * Adjusted size and distance scaling of player nameplates.
 * Nameplates of players in your clan will display their names in green.
 * War Observation bonus now has a mouseover tooltip.
 * Mouse will be visible by default when the respawn menu comes up.

Visuals

 * Add Foliage Quality slider to video options.
 * Updated visuals for Divinity Seeds and Clan Divinity Seeds.
 * Made torches beefier and increased particle size to match.
 * Added camera shakes and hit impact effects for most creature abilities.

Bug Fixes

 * Reputation gains and losses will now properly occur when done to or from pets.
 * If an inventory is over capacity (such as the stash due to research changes), it will no longer drop the items at the players feet at login.
 * Inventory slots on inventory objects that are over capacity will be inaccessible and appear grayed out.
 * The client and server should now properly agree on which direction doors are opened.
 * Creatures will no longer flee the same direction.
 * All sounds effects should now be properly affected by the sound effects slider in the options panel.
 * The PvP portion of the Reckoning will no longer be entirely black.
 * Fixed Cyclopean Broodmother not being mountable.
 * Fixed spider wall walking.
 * Fixed pets that didn't have icons: all pets should now be selectable and resurrectable.
 * Fixed auras that cause damage to properly tick the damage.
 * Fixed siege damage caused by creatures to be properly calculated (they were scaling out of control).
 * Fixed AI so that Lost will again attack the base tree causing spirits to be released.
 * Fixed projectiles firing through walls.

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'Sourced straight from https://community.rendgame.com/discussion/2506/rend-early-access-patch-4-patch-notes '